nl::Weave::System::ObjectPool

#include <src/system/SystemObject.h>

A class template used for allocating Object subclass objects from an ObjectArena<> template union.

Resumen

Detalles
Parámetros de la plantilla
T
una subclase de Object que se asignará desde la arena.
N
un número entero positivo de objetos de clase T para asignar desde la arena.

Funciones estáticas públicas

Size(void)
size_t
Returns the number of objects that can be simultaneously retained from a pool.

Funciones públicas

Get(const Layer & aLayer, size_t aIndex)
T *
Returns a pointer the object at \c aIndex or \c NULL if the object is not retained by \c aLayer.
GetStatistics(nl::Weave::System::Stats::count_t & aNumInUse, nl::Weave::System::Stats::count_t & aHighWatermark)
void
TryCreate(Layer & aLayer)
T *
Tries to initially retain the first object in the pool that is not retained by any layer.

Funciones estáticas públicas

Tamaño

size_t Size(
  void
)

Returns the number of objects that can be simultaneously retained from a pool.

Funciones públicas

Obtener

T * Get(
  const Layer & aLayer,
  size_t aIndex
)

Returns a pointer the object at \c aIndex or \c NULL if the object is not retained by \c aLayer.

GetStatistics

void GetStatistics(
  nl::Weave::System::Stats::count_t & aNumInUse,
  nl::Weave::System::Stats::count_t & aHighWatermark
)

TryCreate

T * TryCreate(
  Layer & aLayer
)

Tries to initially retain the first object in the pool that is not retained by any layer.