nl:: Weave:: System:: ObjectPool
#include <src/system/SystemObject.h>
A class template used for allocating Object subclass objects from an ObjectArena<> template union.
摘要
詳細資料 | |||||
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範本參數 |
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公開的靜態函式 |
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Size(void)
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size_t
Returns the number of objects that can be simultaneously retained from a pool. |
公開函式 |
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Get(const Layer & aLayer, size_t aIndex)
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T *
Returns a pointer the object at \c aIndex or \c NULL if the object is not retained by \c aLayer. |
GetStatistics(nl::Weave::System::Stats::count_t & aNumInUse, nl::Weave::System::Stats::count_t & aHighWatermark)
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void
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TryCreate(Layer & aLayer)
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T *
Tries to initially retain the first object in the pool that is not retained by any layer. |
公開的靜態函式
大小
size_t Size( void )
Returns the number of objects that can be simultaneously retained from a pool.
公開函式
取得
T * Get( const Layer & aLayer, size_t aIndex )
Returns a pointer the object at \c aIndex or \c NULL if the object is not retained by \c aLayer.
GetStatistics
void GetStatistics( nl::Weave::System::Stats::count_t & aNumInUse, nl::Weave::System::Stats::count_t & aHighWatermark )
TryCreate
T * TryCreate( Layer & aLayer )
Tries to initially retain the first object in the pool that is not retained by any layer.